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Week 5 -Puzzle Design

During this workshop we looked at developing puzzles as well as the fundamentals of what creates a puzzle.  

puzz.jfif

A lot of puzzles that are present within games are usually reminiscent of puzzle toys especially toys like the classic sliding title puzzles and rotation puzzles.

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The 3 elements of puzzles 

- There are 3 elements to a puzzle that are used to create perfect puzzles that work well 

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- The subjects of the puzzle (e.g. people, colours etc.)

- The facts (e.g. this person cant do this thing)

- The clues that help the player figure out the facts (e.g.  a room is this size)

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How will the player receive clues?

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- How often 

- source 

- Written, spoken or observed 

- Can we trust the source of the clues 

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puzzle sheet 2.jpg

Puzzle design for my game

Using the information that we talked about (shown above) I then designed a puzzle meant to show stress as a trigger of anxiety.

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Cleaning House puzzle 

- Micheal has to clean his messy house in a small amount of time it is now 15:00. Can Mike finish all his tasks?

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Facts 

- Mike has work at 17:00

- He lives 30 miles from work

- He suffers from panic attacks

- It Takes him 10 minutes to get upstairs (war injury)

- Mike needs to do washing, take meds, let dogs out ands cut firewood

 

Clues  

- Tasks can be done at same time 

- He drives at 30mph

- Mike likes to take a 10 min break after every tasks

- Washing is by his bedroom

- Washing line is in the garden 

- His meds are upstairs 

- he uses water to take meds 

- His washing takes 30 mins to wash in sink.

- Dog goes outside and relaxes from 15 mins.

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CAN YOU WORK IT OUT?

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puzzle sheet 1.jpg

Designing this puzzle gave me the idea to use it as a mechanic for my game which led to me designing the whole first level for my game based around the puzzle of cleaning. The images below are the storyboards that i created to showcase the design. 

storyboard.jpg
storyboard 2.jpg
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